![]() ![]() Open SNESPal and navigate to that offset. Chickenlump has listed the offsets for each portrait palette:Ĭrono's is 3F1FE0. Firstly, we need to find Crono's palette with SNESPal. This is the most tedious part, but don't worry - it's pretty simple. Before we paste it into TileMolester, however, we need to edit the palette information for Crono's picture within the Chrono Trigger ROM. The quality should be sacrificed somewhat, but in your own efforts you can fine tune it. In Irfanview, go to Image > Decrease Color Depth > (Custom Amount) 15 Colors. We'll have to make this image have only 15 colors. ![]() Now, recall that Chrono Trigger uses 16-color palettes, but one of the colors is transparent, which brings it down to 15. We'll be using Irfanview eventually, too. This can be done with your image editor of choice if you're stuck with MSPaint, check out Irfanview at. It's too large for the ROM at the minute the actual Crono picture in Chrono Trigger is 48x48 pixels, so we're going to have to shrink this down to that size. In this tutorial, we're going to replace this strange picture Square gave us with something cooler from one of CuteLucca's fanarts. Now it's time to find the picture we want to replace Crono. I've highlighted the button you should press, and the result: Below, where the colors are, press the large arrows until Crono suddenly looks right. This has ported all the palette data from your savestate into TileMolester. ![]() Find the savestate you just made and open it. Now, back in TileMolester, go to Palette > Import From > Another File in the menu. Once again, be sure that your savestate is made while viewing this screen: Make sure Crono's portrait is onscreen, and then make a savestate. Now, open ZSNES or SNES9X and play Chrono Trigger until you can open the menu screen that displays the portraits. In this case, we're going to edit Crono's picture. You now need to decide which portrait you would like to edit this time around, since we can only do one at a time. Notice how the portraits are not slightly displaced. Now, notice that they're still a little out of order:įix this by hitting the Tile Forward button until it looks correct: Firstly, go to Image > Canvas Size, and make it 6 x 16. Before we get to editing, we need to fix these portraits so they display correct. These are the portraits, albeit with the wrong palette (the colors at the bottom of the program). Scroll up somewhat and you should see this: Now click OK, and the garbled graphics will scroll to the new address in the ROM. This varies if your ROM is headered or unheadered (if you've ever edited it with Temporal Flux, it is unheadered, whereas if you just downloaded it off the internet, it is headered). Now, we need to navigate to the correct offsets to find the portraits. A window should pop up with garbled graphics and pixels. But first, load the Chrono Trigger ROM within TileMolester. Portraits, like anything else in the Chrono Trigger ROM, are stored at a certain offset within the game. SNESPal allows you to edit the palettes that Chrono Trigger loads to color its various graphics. However, if you have your own and are experienced with it, disregard this. Irfanview is a lightweight image editor that is very easy to use. Now that everything's installed, let us get down to business. You can also create a batch file with step three's command in it in the TileMolester directory, or download one here (remember to put it in the TileMolester directory). Enter the command ' java -jar (your TM filename, such as tm.jar) '. Enter the command ' cd (directory/folder where TileMolester is installed, like c:\tilemolester) 'ģ. If not, you can simply run the program with a DOS command line. jar file association to the Java runtimes. jar files for something other than Java, it gets a bit trickier. If you have WinRAR installed, or another program that uses. Now, after the Java runtimes are installed, go to the folder where TM is located and simply run tm.jar. If you don't have the Java runtimes required, go to and download the JRE 5.0 Update 1, not the JDK program, as the JRE allows average users to run Java programs while JDK is actually a tool for creating them. To get TileMolester, simply hit up and get the TileMolester. In this tutorial, we are going to use TileMolester ( ), which requires Java runtimes. Tools Needed Tile Molester Īs with most graphic editing, a Tile editor is required. ![]()
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