![]() When selecting a map for Forge on PC, selecting a file in the My Bookmarks menu no longer reverts to the previously selected map.As mentioned in a tweet, Forge creators who attempted to restore the original position of affected primitive spheres prior to this patch may need to re-adjust the spheres after installing the update.Primitive sphere objects in Forge that were moved because of the Season 3 update have been restored to their original location.When editing a Node Graph in Forge that has multiple scripts starting with event nodes, players can now connect a single node to multiple execution nodes which are connected to different scripts.Players can now consistently load older versions of their Forge maps.Other resolved issues in this patch include: In the future, you’ll see this entity limit replaced with actual budget checks against the limits that causes the failure to load bug.Because we have relaxed the budget checks, maps with many scripts + art content can still experience “Dedicated Server Failed to Load” errors that were present during the Winter Update.With this hotfix, we’re choosing to let advanced scripters push the tool, even if it means they’ll hit that frustrating Winter Update bug more frequently. This budget check was a stopgap for Season 3 until we could add additional Node Graph budgeting elements in a future update.Maps should be able to comfortably hold scripts with up to 512 nodes before running into the duplication limit or the “Dedicated Server Failed to Load” bug.Most players should now be able to add nodes and connections to any map that was functioning during the Winter Update.What’s changing: This hotfix raises the Nodegraph Entity limit from 800 to 2048.Based on our own investigation and support tickets, this resulted in a functional global budget of about 200-250 nodes per map after the Season 3 update, which is a pretty low ceiling.If your map has too many “ nodegraph entities” (nodes + connections + properties), this check will prevent you from adding nodes, duplicating nodes, or adding more connections.What happened: Season 3 added a budget check whenever a player added nodegraph content in order to reduce the incidence of “Dedicated Server Failed to Load” errors.Today’s update resolves a high-impact issue that incorrectly limited the number of Script Brains that can be placed on a map. Read the Developer Notes below for additional information on this issue and the fix: Resolved a crash that occurred when too many navigation and objective indicators were on-screen at once.Players are now less likely to experience crashes while playing on Xbox One, Xbox One S, and Xbox One X consoles.Online matches are now less likely to disconnect all players while playing Escalation Slayer and Covert One Flag.On PC, Halo Infinite is now less likely to crash on launch when using non-English keyboard settings.Players on all platforms are now less likely to experience crashes while loading between the main menu and gameplay.Improved stability while respawning in multiplayer matches on Xbox Series X|S consoles.Players are now less likely to experience “rubber banding” or “jittering” when interacting with various environmental objects on multiplayer maps.When purchasing the Premium Battle Pass Bundle, the “Confirm Purchase” prompt now correctly reflects that players will receive 100 XP Grants.“Underperforming” will no longer appear under some match statistics on the Post-Game Carnage Report (PGCR) menu.Improved stability when navigating Customization menus on PC.The following changes were made in the March 28, 2023, patch. ![]() Tactical Capture the Flag (CTF) on Bazaar.In addition, three new maps that were made in Forge by community members will now appear in all three of the previously mentioned playlists. Each map has received updates intended to resolve environmental and performance issues. ![]() The four maps featured in our first Community Collection are now available in the Fiesta and Tactical Slayer playlists. The Community Collection, Fiesta, and Tactical Slayer matchmaking playlists were also updated. Various improvements to map geometry, performance, and object coloring have been made to Starboard. ![]()
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